Why is dayz so fun
Fun is what you make of it in an open world sandbox and especially a project still implementing features that will expand on that experience.
Funnist thing I find i do in DayZ is observayance if that is even a word I even sometime try and imagine what they are saying as I see tiny people zig zag around each other or slowly creep up on one another from a km away. I guess im a voyeur at heart Last edited by [88th] ColPresumptuous ; 2 Jul, pm.
For me this game is all about the adrenaline rush and that moment when you first meet someone and you don't know how the situation is going to turn out.
I find nothing wrong with KOS. Maybe it's because of what i have adapted to through the years? Per page: 15 30 Date Posted: 2 Jul, am. Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved.
There's lots of walking, running, creeping around searching for loot, and being super, ultra cautious all the time. But I, the player, am constantly in a heightened state of exhilarating alert and suspense. There's always the fear that a player who picked up a sniper rifle has me down his or her scope. Audio plays a huge part in DayZ — you're as dependent on listening your surroundings as you are on seeing them.
Hearing a nearby zombie or the footsteps of another unsuspecting player can mean the difference between life or death, and death is a big deal in the game.
In most similar games like "Fallout 4" and "Tom Clancy's: The Division," getting "killed" isn't such a big deal. You'd normally respawn to the last checkpoint of your progress with all your weapons and gear, and you could go on your merry way. But in DayZ, getting killed has relatively dire consequences. When you die in the game, you lose all your precious, hard-earned weapons and loot.
That could be a huge downer if you've managed to keep your player alive for days, or even weeks, and you've pick up some great loot. The longer you play, the higher the stakes. The fear of being caught out and potentially killed by another player in DayZ is as real as it gets because finding good weapons and gear isn't easy.
The map is so large that it takes a long time to travel between towns and cities where you'll usually find the best loot. And even then, there's no guarantee you'll find good loot if another player before you has already pillaged a village. What are the rules? There are no rules. It's exactly what you'd imagine a zombie apocalypse where society, law, order, and humanity has broken down would be like.
As a result, it turns out that the biggest threat to your survival is not zombies, but the other players. To illustrate that, check out the following five-minute experience in DayZ that sold me on the game:. I spawned on a road in Chernarus, a made-up corner of Russia where DayZ takes place.
Some of it feels unnecessary: when running and sprinting at top speed, I can kind of assume I'm burning through calories and that my hydration levels are falling and don't really need those downward arrows to point it out constantly.
But it's a more elegant and appealing system, even if it doesn't give you quite as much specific information. Ladders: the silent killer. I mean, the ladders were silent, but players would be screaming with rage. In my DayZ days they were simply a no-no. You did not climb a ladder for any reason, because ladders would kill you.
You'd reach the top and then you'd fall off. You'd reach the top and somehow continue climbing, and then you'd fall off. You'd climb off and move away, then find yourself rubberbanded back on again. And then you'd fall off. DayZ's ladders were the worst. But no more, it seems. I haven't had any issue climbing ladders on the experimental branch.
I even climbed almost to the top of the radio tower at Altar, and then climbed all the way back down. No problems. Ladders, at last, are not the most dangerous killers in DayZ. The experimental server, as far as I could tell, didn't have a whole lot of guns on it yet, or at least didn't have a whole lot of different kinds of guns.
Plus, half the time I had a gun I had the wrong ammo or mags for them. So, I can't really speak to how the shooting is on the new engine yet.
I love the fiddly nature of the guns, though. How you have to manually open a box of ammo, load the mags one bullet at a time, then stick the mag into the gun.
Even if I don't do a lot of shooting in DayZ and when I do I don't do it well I've always enjoyed the level of simulation put into the weapons.
My memory isn't perfect, but I don't remember eating and drinking taking quite so long in DayZ standalone as it does in. If this is a change, I think it's a great one. Change language. Install Steam. Store Page. DayZ Store Page. The first one that shot at me missed, and I had time to duck behind a house, pull out my axe and bumrush and kill the guy before his buddy got me from behind.
I managed to run a few metres away before he shot me again and I died. The point is; people treat this game like it's call of duty or something. Yeah I know, 'survival of the fittest' and all that, but these two guys were very well equipped, and obviously had a buttload of ammo considering how trigger happy they were.
They had no reason to kill me. A friend once told me he found a guy screaming for help over voice chat because he had been shot. My friend patched him up, and the moment the guy stood up, he killed my friend. Like, wow.
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