Berserk how does guts escape




















In midst of the hunt, Griffith is shot by a stray arrow, but avoids injury due to his beherit taking the brunt of the blow. On a night sometime after, Griffith, having deduced Julius as the culprit behind the murder attempt, asks Guts to kill the general in retaliation.

The swordsman invades Julius' manor in the dark of night and swiftly eliminates his target. When the door to general's room opens, Guts, assuming it to be a guard, pierces through in advance, killing Julius' son, Adonis. Making his way to Primrose Hall, where Griffith is set to be in attendance, Guts rendezvouses first with Casca, and together, they overhear Griffith giving his interpretation of a true friend to Princess Charlotte :. They [the Band of the Falcon members] are Together, we have faced death so many times.

They are my valuable comrades, devoting themselves to the dream I envision Someone who wouldn't be compelled by anyone, but would determine and pursue his own reason to live And should anyone trample that dream, he would oppose him body and soul What I think a friend is With the conclusion of Griffith's monologue, Guts leaves the scene, vexed by the implication that he too, ultimately, is nothing more than an asset to the realization of Griffith's dream.

During the engagement, noticing the trouble Casca was having with an enemy commander, Guts intervenes and does battle with the spearman Adon Coborlwitz. Upon candidly defeating his opponent, the raiders captain notices a fainting Casca staggering off a cliff edge and breaks her fall, before he is shot off his horse, and subsequently the cliff, by a desperate Adon. The two mercenaries free fall into the river current below, with Guts pulling them ashore and finding them shelter from the chill rain.

Believing Casca to be feverish which he soon realizes is actually her menstruation cycle , he removes her drenched clothes and rewarms her with his body heat while waiting out the rain. When the rain finally ceases, Casca wakes and immediately attacks Guts, flustered by her womanly shortcomings as a soldier. Subduing and tiring her out, Guts asks why she became a mercenary to begin with, to which she explains the reason for her idolization of and devotion to the White Falcon as his sworn sword, [34] as well as the jarring effect Griffith's desire for Guts had on her.

Their conversation is interrupted by the movements of Tudor troops near their location; realizing enemy forces will soon home in on the area, they decide to depart after sunset. In the midst of their escape, the two mercenaries are surrounded by a swarm of Adon's troops. Together, they mount a counter offensive, with Guts eventually killing Adon's brother, Samson. Acknowledging Casca's weakened condition, Guts decides to stay behind to buy time for her escape, telling his comrade to return to her metaphorical sword master Griffith.

The raiders captain, in an arduous battle, is able to defeat all of the Tudor troops in the forest, single-handedly killing approximately soldiers. After Guts is found and carried to a Band of the Falcon encampment, he reveals to Casca his admiration for her, Griffith, and the rest of the Band of the Falcon's commitment to realizing their collective dreams.

Furthermore, he reveals he doesn't feel his place is with their "campfire of dreams", strongly alluding to his forthcoming departure from the band. With his injuries nearly completely healed, Guts assembles in front of the fortress of Doldrey alongside the rest of the band — their goal: recapturing the fortress for Midland. Griffith splits the Band of the Falcon's forces into two, one group accompanying him and Guts to lure Tudor's forces toward a river, [36] and the other an infiltration force led by Casca to retake Doldrey itself.

When the Band of the Falcon successfully lures the Purple Rhino Knights to the river, Guts engages in a fierce duel with General Boscogn , in which his sword breaks, having been worn from his previous man slaughter. After he is put in peril with only a knife to wield, a large cleaver sword suddenly lands in front of him, which he uses to behead both Boscogn and the general's horse.

With the loss of both their general and the fortress, the remaining Tudor forces scatter in defeat. The Band of the Falcon receives a profusion of praise from Midland citizens and officials alike upon their triumphant return, and a victory ball is held in celebration. Guts attends the ball, in spite of his aversion to the aristocracy, to see the culmination of the band's achievements, [39] but also in order to help Griffith enact a scheme to do away with political adversaries of the White Falcon; he serves in tying loose ends of the ploy, killing all of Griffith's accomplices to avoid potential complications in the future.

One month later, having aided tremendously in the Band of the Falcon's success, Guts finally sets out to leave the band, unable to cling to Griffith's dream any longer.

On the morning of his departure, Judeau , Corkus , and a frantic Casca intercept him as he leaves Wyndham, with the latter two taking him to a tavern to query his reasoning. There, Guts reveals he wants to attain a dream of his own, and stand beside Griffith as a man of equal vision. Griffith questions if Guts truly intends to leave the band, to which Guts confirms his intent.

Rattled by this affirmation, Griffith draws his sword and demands that Guts duel for his freedom as he did three years prior. Unmoved by this antagonism, Guts draws his sword and clashes with Griffith, breaking the White Falcon's blade in a single swing and leaving his former leader kneeling in defeat.

On the night of his departure, at his campfire, Guts is met by a Skull Knight , who warns of an "Eclipse" set to take place in a year's time — "A torrent of madness, a tempest of death for which the human body could never atone" — before vanishing into the night. I've made up my mind. I'll never entrust my sword to another again.

I'll never hang from someone else's dream. From now on In search of a purpose of his own, Guts spends his time training in the mountains and frequenting the hut of a blacksmith named Godot. Eventually, he comes to the realization that his sword is an extension of his passion for battle — more precisely, an extension of himself — thereafter resolving to improve his skills with the blade and face increasingly stronger adversaries to further hone his craft.

Roughly a year following his departure, Guts enters a combat tournament hosted by a Midland noble and offers to fight a foreigner named Silat , proposing he would provide the tourney winner with better competition, to which the man accepts.

Evading the rapid strikes of his opponent, Guts is able to overpower Silat with relative ease and win the bout. The amazed tournament host offers Guts a job while alluding to the Band of the Falcon's continued activity with Casca as their new leader, much to the swordsman's surprise. On a night soon after, Guts is able to track down the band's location, intervening in an enemy raid on the band lead by Silat, defeating the foreigner once again and forcing Silat and his forces to withdraw.

He is later taken away by Casca to a waterfall, where she expresses her anger for his decision to leave a year prior; emotionally drained from her struggles as a Falcon, she lets herself fall off a cliffside in a suicide attempt, though Guts saves and embraces her, leading to the two making love.

Following Guts' return, a rescue team is formed to free Griffith, and in three days, they infiltrate Wyndham through the sewers. With the aid of Princess Charlotte, the group is able to make their way to the ancient Tower of Rebirth , where Griffith is said to be held.

Overcome with emotion, Guts hugs his fallen comrade — unaware of Griffith's feeble attempt to choke him — before mercilessly killing the tower jailer responsible for the White Falcon's ravaged state. Fighting their way through a wave of alerted soldiers, the rescue team is able to reenter the sewers, thwart an ambush by Bakiraka assassins sent to kill Griffith, and escape Wyndham to a farm outside the city.

Though their laid traps fail to deter the Dogs, the rescue team eventually rejoins another Band of the Falcon unit and combats their pursuers, at which point Guts clashes with the Black Dogs' apostle leader, Wyald. Excited by his battle with the swordsman, Wyald transforms into his monstrous released form, though after a fierce engagement, Guts is able to best and temporarily incapacitate the beast. Wyald rises again, however, grabbing a defenseless Griffith in retaliation and dealing a critical blow to the band's morale by revealing the full extent of the ravaged man's grievous injuries.

The dying, desperate apostle demands that Griffith summon the " God Hand ", but to his dismay observes that Griffith is no longer in possession of the Crimson Beherit, and so he resolves to kill the White Falcon. In an abrupt intervention, Zodd tears Wyald in two and then tells Griffith that his beherit will soon return to him before flying off. At the Midland border region, the remnant band members come to terms with the gravity of Griffith's injuries and discuss their futures.

In a tender moment with Casca, Guts is urged by his lover to leave Griffith's side once again if he is to truly fit Griffith's interpretation of a "friend" as the White Falcon described at Primrose Hall.

When Griffith wrecks the carriage and lands in a lake, Guts and the others rush to his location. As soon as Guts reaches him, however, the mercenaries are all whisked away to an alternate dimension by Griffith's returned Crimson Beherit.

Numerous anthropomorphic beings welcome the band members to the nocturnal feast they refer to as the "Eclipse", much to Guts' shock. Four profound entities emerge from within the dimension afterward, introducing themselves as the God Hand and revealing the purpose of the Eclipse: for Griffith to offer his comrades as sacrifices in order to join their divine ranks, as has been preordained.

Guts is forced to witness the rape of his lover by the man he once called comrade. Guts fights relentlessly against the ravenous demons, bloodlusted by the merciless feasting on his friends.

Eventually, he is restrained by one of the demons biting down on his left arm, as a bared Casca is summoned by a reborn Griffith — rechristened Femto — who proceeds to rape her.

Even after severing his arm and managing to free himself, the struggler is immediately pinned to the ground and forced to witness his lover's violation, all while the restraining demon slowly gouges his right eye. Having been brought to Godot's cave, Guts wakes four days later to the sight of a mentally regressed Casca. He immediately runs away to a moonlit valley, only to be met by specters attracted by his brand, and again by the Skull Knight, who informs him of his new life as a branded inhabitant of the Interstice.

The struggler formally declares war on all of demonkind, hellbent of exacting revenge against his enemies, as the restless spirits begin to flee soon after; the Skull Knight warns that the spirits have merely found another torch in the darkness to feast on, alluding to Casca's endangerment.

After roughly a month of training back at Godot's, Guts sets his sights on combating demonkind, brandishing a new set of armor along with a cannon-equipped artificial arm in place of his severed left arm.

To his delight, a wandering apostle attracted to the brand homes in on his location. When his newly-forged sword breaks on the transformed being, Guts wields Godot's long-forsaken Dragon Slayer and with it eliminates the first apostle in his hunt. Realizing the Dragon Slayer suited him better than any normal sword ever would, he retains the enormous broadsword and embarks on a war against the inhumans. For two years, Guts continues on his warpath against demonkind, becoming renowned as the "Black Swordsman" in his hunt for apostles.

He eventually makes his way to the town of Koka , killing an unidentified female apostle one night while en route. Upon arriving in the town, he immediately makes his presence known by killing several Koka thugs in a tavern, leaving but one victim alive to send word of his approach: "The Black Swordsman has come.

Receiving word of the Black Swordsman's presence, the bloodthirsty Snake Lord rides through Koka in search of his aggressor, burning down everything in his path and leaving a trail of corpses in his wake.

Guts eventually intercepts and does fierce battle with the Snake Lord, eventually incapacitating the apostle and interrogating him for the God Hand's whereabouts before leaving him to burn to cinders. Sometime later, during the trialing of supposed heretics in another municipality, Guts makes his presence known to a Slug Count apostle serving as ruler of the area.

The alerted town guards, led by Zondark , pursue Guts, though he easily dispatches them and disfigures their commander, before escaping to a lab with the help of a diminutive man named Vargas. Inside, Vargas informs the swordsman of a secret passage into the Count's castle, and reveals the beherit which he stole from the apostle seven years prior.

They are soon ambushed by a possessed Zondark, who ruins the lab in a fierce bout with Guts and forces them to flee again. Guts eventually parts ways with Vargas, but not before taking the beherit in the man's possession for himself. Following the later capture and execution of Vargas by the Count, Guts vows to succeed where his late accomplice could not, before using the secret passage to infiltrate the Count's castle.

Storming the premises, Guts finishes off the pseudo-apostle Zondark and fights his way toward the Count's quarters, where the apostle assumes his massive slug-like released form. He is initially overpowered by the transformed Slug Count, but with Puck's intervention and the swordsman's hostage-taking of the Count's daughter, Theresia , Guts is able to deal a crippling blow to the abstracted apostle with his cannon arm.

Fearing for his life, the Count manages to activate his returned beherit dropped by Guts during their battle and summons the God Hand. The sight of Femto immediately enrages Guts, spurring him to attack his nemesis, though his assault ends in vain after Femto casually repels him.

After the Count fails to offer his daughter as sacrifice, he is dragged by lost souls into the Abyss , and so too is Guts as one branded, although the swordsman manages to free himself with a blast from his cannon arm as the temporal junction ends. Returned to the Physical World , Guts prevents a suicidal Theresia from falling to her death. He sows within her hatred directed toward himself, for his being the primary reason for the loss of her father, and thus the loss of all she has ever known; Theresia declares revenge on the swordsman, her will to die extinguished.

Guts nonchalantly accepts her declaration and takes his leave; however, upon closer inspection, Puck observes that the typically-stoic swordsman is noticeably upset by the declaration.

One night, in his travels with Puck, Guts encounters a group of bandits in a forest holding a girl named Jill captive. The hostile animation of a tree infused with evil spirits causes the captors to flee, leaving Guts to battle the entity until sunrise. Guts and Puck are lead by Jill to her village, where they learn of the mysterious "Misty Valley", as well as the ravenous attacks and child abductions by elf-like creatures said to originate from there.

During Guts' fight with the elves and their apostle leader, Rosine , Puck informs him the "elves" are in fact the aforementioned abducted children. Guts in turn uses Jill as a hostage to escape outside the village's walls, releasing her after gaining a safe distance and setting out to eliminate Rosine.

The next day, having been followed by Jill, Guts leaves the girl behind, thinking her to be a nuisance. He fails to anticipate Rosine's abduction of Jill, however, and follows the apostle to the entrance of Misty Valley. Upon arriving, he encounters the bandits from earlier, who have been converted into Rosine's pseudo-apostles and tasked with protecting the valley from intruders. After defeating the "Protectors of the Children", he ventures into Rosine's emergence grounds, incinerating the cocoons of developing elves and creating a wildfire which slowly engulfs the entire valley.

An enraged Rosine assumes her true apostle form and initially overwhelms Guts with her immense speed. Using Jill as bait in the growing blaze, Guts is able to ambush the apostle and land a fatal blow on the false elf as she comes to Jill's aid.

Just as he prepares to end Rosine, he is shot by Jill's father Zepek — who is accompanied by Holy Iron Chain Knights — and forced to flee. In time, the Holy Iron Chain Knights catch up to the Black Swordsman, revealing the horrors they believed to be his doing as well the prophetic warrant for his detainment by the Holy See. Heavily injured from his previous encounter, he is able to muster only enough strength to ward off most of the attacking knights, before being overwhelmed by their vice commander, Azan.

Realizing he lacks the strength to combat the entire regiment, he attempts to demoralize and disrupt the knights by eliminating their inexperienced head commander, Farnese , but is incapacitated by her attendant, Serpico , and subsequently detained. Guts is taken to a Holy Iron Chain Knights encampment, where Farnese attempts to force a confession from him through interrogation, though he remains unmoved and only mocks her hollow religious devotion. Later during the night, Puck frees him from his cage and constraints, allowing the swordsman to reacquire his gear, take Farnese hostage, and escape the encampment.

Naturally, he is pursued by spirits drawn by his brand, the "miraculous" nature of which he uses to further deride and shake Farnese's beliefs.

When Farnese runs off and finds herself at the mercy of a possessed, lustful horse, Guts is reminded of Casca's rape during the Eclipse, and is then filled with enough pure rage to combat the possessed animals until morning. Before dawn, Guts is harassed by a possessed, bared Farnese before the spirit compelling her eventually relinquishes its hold at sunrise. He is normally indifferent to Zodd, though he does openly acknowledge their history and rivalry.

He has also known and apparently had a close relationship with the witch Flora for at least several hundred years. The Skull Knight's past is shrouded in mystery. He harbors a particular enmity toward the God Hand. A number of individuals have addressed him as "king" and "Your Majesty". Furthermore, according to Schierke , the previous wearer of the Berserker Armor fought until it bled them of every last drop of blood.

On the night of Guts ' departure from the Band of the Falcon , the Skull Knight approaches him for the first time to leave him with an omen. While nearing Guts' campfire, his aura alone throws Guts off initially, resulting in the former Falcon becoming anxious and uneasy. He begins to speak of a perilous event, coined "the Eclipse ", that will take place in a year's time, stating that Guts and his companions will be swept away in a torrent of madness and death.

Further cautioning the "struggler", the Skull Knight tells Guts to fight and survive in spite of his impending doom before leaving the campsite and vanishing into the night.

As the Eclipse nears a year later, the Skull Knight resurfaces to aid Rickert when his party is ambushed by the Count and Rosine , among other apostles. Just as the Count prepares to devour Rickert, the Skull Knight intervenes and demands that the apostles cease their slaughter. Surely enough, the threatened apostles withdraw from the scene, and with their departure the Skull Knight, too, retreats into the night. On the day of the Eclipse, the Skull Knight encounters his old-time rival Nosferatu Zodd , who he presumes is guarding the dimensional gate to the Interstice where the Eclipse is taking place.

Accepting that his encounter with Zodd was within the current of causality , the Skull Knight engages in combat with Zodd, handily besting his rival and then breaking into the nearby temporal junction point. Upon entering the Eclipse, the Skull Knight immediately attacks Void , who counters by manifesting two linked portals. After blocking his own strike and having a short stare down with Void, the Skull Knight sets his sights on rescuing Guts and Casca , swiftly dispatching apostles in his way.

In his approach, the Skull Knight is targeted by Femto , who uses his newfound abilities to form a compaction ball of demons around the knight. Circumventing the attack completely undeterred, the Skull Knight acquires Guts and Casca and exits the temporal junction point. A bloodlusted Zodd returns to resume their battle, but the Skull Knight asks that he delay their confrontation. Seeing that Guts survived the Eclipse and proved his prediction wrong, an intrigued Zodd agrees to the knight's appeal out of respect for Guts' "mad luck".

With Guts and Casca's wounds seen to, the Skull Knight takes Rickert and the branded survivors to a nearby elfin safe haven. Four days later, in a moonlit valley near Godot 's cottage, the Skull Knight appears before Guts and informs the swordsman that, as one branded, he now resides in the Interstice and will be preyed upon incessantly by demonkind and evil spirits alike.

When the spirits finally cease their assault, the knight informs Guts that the specters haven't been defeated, but have merely found another "torch" in the Interstice to prey upon, alluding to Casca's endangerment.

As the sun rises and the child fades into the Astral World , the knight advises Guts to follow the guidance of his brand and heed the darkness he will inevitably confront, so as to not be enveloped by it, afterward bidding the struggler good luck and taking his leave. In the scorched land that was once the Misty Valley , the Skull Knight treads through the decimated vale, realizing that Guts had some part in the destruction. Deducing that Guts has not fallen to evil, the Skull Knight wonders how long the swordsman will be able to continue on his path of carnage.

Upon arriving at Rosine's tree, he dismounts his horse and reaches into a small gap between the tree's roots, extracting Rosine's beherit and then ingesting it. At a later point, the Skull Knight appears to Guts and explains the significance of the Tower of Conviction in the God Hand 's design, as the entire area is a haven for the restless dead ripe for being the stage of an Incarnation Ceremony , where Femto will regain his corporeal form as Griffith.

He states the Incarnation Ceremony cannot be stopped, as it has been preordained by fate. In Albion, Casca finds herself in danger again. Luca faces off against a knight to protect her captured friends. Guts succeeds in saving Casca but winds up surrounded by enemies.

Guts entrusts Casca to Isidro and prepares to face off against the Great Goat. Casca is confined in an Albion torture chamber where Mozgus catches sight of the mark on her chest. Suddenly a mass of vengeful spirits appears. Guts battles his way through the tower to save Casca. Casca is condemned to burn at the stake for being a witch.

Guts escapes Mozgus, only to find himself surrounded by evil spirits. They gradually grow in number and violence, enveloping the entire sanctuary. Griffith's resurrection is complete. But Guts and some new companions have another threat to face in the meantime, the leader of a formidable empire. Guts safely returns with Casca to the home of Godo the blacksmith, but he falls into a blind rage at the sight of Rickert conversing with Griffith. Meanwhile, Serpico reminisces about the time he was saved by Farnese as the two follow after Guts.

Griffith and his grotesque army arrive at a village occupied by the Kushan forces. Farnese and Serpico ask to join Guts on his journey. Farnese starts to realize she has much to learn. A shadowy figure watches from a distance as Isidro takes on a troll to protect Casca and Farnese. Guts and his comrades meet Flora the witch.

The old man they found in the woods begs for her to save his village from the trolls. Schierke receives a cold welcome when she arrives in Enoch Village with Guts and the others. Soon after, a massive horde of trolls storms the village. Schierke protects the villagers with magic. Guts and Serpico rise up to meet the challenge when a giant ogre and a kelpie arrive at the scene.

Guts heads into a dangerous cave in order to rescue Casca and Farnese. Meanwhile, Casca wakes up to find herself surrounded by terrifying creatures. Flora talks about faith as she inscribes a piece of armor with a charm.

Guts and his comrades hurry back to Flora, only to find her home in flames.



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